![]() ![]() Friend 1, let’s call him, has owned multiple PC VR headsets before getting Quest 2. Both are life-long hardcore gamers who own multiple consoles, have built their own PCs, and regularly seek out and play the latest non-VR games. I asked two of my good friends to play the game with me. I decided from the outset to keep journal of the experience because I knew there would be strife. This week when I decided that the newly released Dungeons of Eternity looked good enough that I could convince my friends to give it a shot, that feeling of dread crept in again. It’s such a problem that I don’t ask my friends to play anything but the very best looking VR games with me, because the amount of struggle has to be offset by a great experience. ![]() I’m so used to telling my friends about some fun new VR game we can play together, only to have to drag them through a string of frustrating issues to finally reach the fun I had promised. But what was once friction of complicated hardware and requirements has been replaced with a mess of usability issues that make people not want to come back.Īs much fun as I know it is to play VR with my friends, there’s a little part in the back of my mind that dreads it. The advent of Quest was supposed to streamline the usage of VR. This time I kept a journal of the entire experience to catalogue the struggles seen by real Quest users every day. It feels like every time I try to get friends to have some fun in VR with me, the experience is somehow horribly painful. ![]()
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