Of course, players will have to defeat some of the most fearful foes first to bring her back to the Kingdom. With the full release of Brave's Rage, players will now have access to a 9th playable Brave, the Princess, in addition to the already existing eight Braves, each with their own unique set of skills, playstyle, and deck pool. It might seem quite difficult to pick up at first, but once you get the hang of it, you will enjoy the feeling of victory by using precise calculations and correct timing for your card play! Players will have to think critically to build their decks and make strategic decisions in real time during combat. We will do our best to catch those bugs and hopefully further improve the overall play experience.Brave's Rage is a challenging deckbuilding game that features an ATB combat system commonly seen in JRPGs. That is why posts like yours are so important and meaningful to us. We've been doing play tests and bug fixes since Day 1 of Early Access - however, as you can imagine, for a card game that has over 500 cards and that many mechanisms in place, we are extremely stretched thin when it comes to play test. Is this a bug or did you not update the description of what food actually does? :ErannorthRebornYorik:Ī few of the issues you mentioned are on our radar - we are fixing bugs based on priorities. Originally posted by ZirzoR:The description for food says "Use up 1 food per square traveled" But I can travel as many squares as I want and not lose any food at all. (I got all of these bugs on my first game, did you playtest this game at all?) P.S: I will keep updating this post with more things as I find them. Lots of terminology is missing from the manual: What is a "counterattack"? What is "Remain in hand"? lots of these are missing. (That card lacks the word stun in it, but the description of the debuff is still there on the right side) in the description instead of the stun indicator. The event that gives you 50 gold coins or 5 gold coins per combat only gives 30 gold on the first option. The card "Clamp Down" says it draws a card, but it does not. The second boss Grave digger summons zombies named "ZombieSomething_Green" which I think is not the intended name. Is this a bug or did you not update the description of what food actually does? The description for food says "Use up 1 food per square traveled" But I can travel as many squares as I want and not lose any food at all.
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